We can think of ways to decrease pay2win and encourage RPG aspect, especially bring RPG facet in gamers mentality. You know, we could ALL alter how we're playing the sport and for Maplestory M Mesos!!! We can list some ideas to reduce pay2win facets in lots of ways.
It may be by adjusting damage cap to create more balance but also placing the minimal damage cap for quick hitters for a exact same amount of funding as many different classes. You can men suggest what harm caps we ought to use. Or mainly the minimum cap harm for fast hitters AND maximum damage cap, used for very slow courses, very good 1v1 damage trader and that are constructed as a PURE bossing personality with a huge lack of advantage besides harm outputs.
But I also realize that this is still pay2win because of this current potential system.
So my suggestion is not good buy Maple Mobile Mesos. Additionally, I watched a man, I think it was AKradian, he suggested to provide every classes a DPS cap which is the worst idea ever in my opinion, because certain ppl could only take a slow hitter and have numerous support skills and are not meant to be bossing.
So, adjusting harm cap harm to lower cover for certain quick hitters that aren't necessarely bossing is required. There are factors like% abilities, number of strikes, role-play and buffing benefits which can be attack, defense, avoid, etc., to take into consideration to adjust damage cap.