The actual issue that has to be addressed is raising the difficulty of attaining endgame status for people who cover, so that random people do not reach 2mil range in the matter of days by simply emptying their pockets then proceed to put in to a limitless source of end game MaplestoryM Mesos, a happening I see too often these days.
As mentioned above, I cannot solo Chaos Vellum, so these mesos may be utilised to finance my principal character farther, or even my second main.Moreover, for me , making mesos is the gist of this game, because it is the most effective way to receive progress in this sport (farming in certain events also functions, but can be tedious and time consuming).
If I'm not making mesos or other kinds of money, I honestly feel like I'm doing nothing. And as stated above, because boss conducts will not satisfy my desire for mesos, like I was doing when I had 50k variety, I still need to merch.
The principal point is that I have hours to perform regular, and if end game supervisors made me a sufficient amount of mesos, I really could stop merching completely and only login every Thursday to kill the supervisors, and generally enjoy a more pleasurable gaming buy Maple M Mesos.
The deficiency of a rewarding aspect, in case you've murdered those directors, has to do with the fact that after you kill is near useless. Maybe the encounter may be rewarding the very first time you kill them since they were eventually killed by you but after a while it turns into a'job', and also an ineffective one in that.