Global Digital Games Market Size, Share, Growth Drivers, Trends, Opportunities, Revenue Analysis, and Forecast To 2032
Pragma Market Research and Business Consulting has published a new study titled "Digital Games Market: Size, Trends, and Insights" covering the market's dimensions, trends, and insights.
Market Overview
“According to the latest research study, the demand of global Digital Games Market size & share was valued at approximately US$ 190430 million in 2023 and is expected to reach US$ 225580 million in 2024 and value of around US$ 560190 million by 2030, at a compound annual growth rate (CAGR) of about 16.3% during the forecast period 2023 to 2030.”
This report explores the market by Types (Digital, Physical), application (Private, Commercial), and geographical regions (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa). It offers an in-depth overview, statistical data, competitive landscape, market share, perspectives, and predictions for the period from 2023 to 2030.
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Report Details |
Outcome |
Market size in 2023 |
US$ 190430 million |
CAGR (2024–2030) |
16.3% |
Revenue forecast to 2030 |
US$ 560190 million |
Base year for estimation |
2023 |
Historical data |
2019–2023 |
Forecast period |
2024–2030 |
Quantitative units |
Revenue in USD Million and CAGR in % from 2023 to 2030 |
Report coverage |
Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends |
Segments covered |
By Types, Application and Region |
Regional scope |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Country scope |
U.S., Canada, Mexico, Germany, France, U.K., Italy, Spain, Benelux, Rest of Europe, China, India, Japan, South Korea, Rest of APAC, Brazil, Rest of LATAM, Saudi Arabia, UAE, South Africa, Turkey, Rest of MEA |
Key companies profiled |
Behavior Interactive, Activision Blizzard, Asobo Studio, CCP, Changyou, Cryptic Studios, 4A Games, GameHouse, Electronic Arts, Gamelion, Konami, Microsoft, Nexon, Rovio Entertainment, Ubisoft Entertainment, Warner Bros, The Lego, GungHo Entertainment |
Key Players
Major global players in the Market include:
Behavior Interactive, Activision Blizzard, Asobo Studio, CCP, Changyou, Cryptic Studios, 4A Games, GameHouse, Electronic Arts, Gamelion, Konami, Microsoft, Nexon, Rovio Entertainment, Ubisoft Entertainment, Warner Bros, The Lego, GungHo Entertainment
This report addresses key inquiries such as:
- How large is the Digital Games Market currently and what growth trajectory is expected?
- What key factors are propelling the growth of the Digital Games Market?
- Who are the leading players in the Digital Games Market?
- What segments does the Digital Games Market encompass?
- Which segment or region is expected to witness the fastest growth?
- What role do major players assume within the value chain?
- How can one obtain a complimentary sample of the Digital Games Market report and profiles of companies?
Key Offerings Include:
- Market Share, Size, and Revenue Forecasts from 2023 to 2030.
- Insights into Market Dynamics including Growth Drivers, Challenges, Investment Opportunities, and Key Trends.
- Detailed Market Segmentation Analysis covering Types of Services, End-User Services, and Geographic Regions.
- Comprehensive Competitive Landscape, featuring Leading Key Vendors and Other Notable Market Players.
To Know more about this report (Description, TOC and List of Tables and Figures) – https://www.pragmamarketresearch.com/reports/76201/global-digital-gaming-market-2020-2026-by-device-mobile-pc-console-platform-audience-business-mode-distribution-channel-and-region-trend-forecast-and-growth-opportunity?UTM=RPB24
Segmentation by Type
- Digital,
- Physical
Segmentation by Application
- Private,
- Commercial
Regional Analysis
- North America
- Europe
- Asia-Pacific
- Latin America
- Middle East and Africa
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