PvP Gaming Evolution: What's Next for Battle Royale?
Evolution of PvP Gaming
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The realm of competitive gaming has found its stronghold on PC,
where iconic titles like Doom and Unreal Tournament first flourished.
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It's also the birthplace of influential mods that gave rise to Counter-Strike, Team Fortress, and the Battle Royale genre.
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Each iteration of PvP gaming has captivated countless players, while attracting aspiring developers and publishers eager to carve out their niche.
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As the Battle Royale format currently reigns supreme, one must ponder: what lies ahead for PvP?
If we possessed the answer, we might very well be at the forefront of creating the next big hit.
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In our exploration, we've come to notice that traditional breeding grounds for innovative PvP games—like modding communities, Garry’s Mod, Minecraft, and Roblox—are not as vibrant as they used to be.
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Nevertheless, we can speculate on the potential trajectories for shooter PvP.
We also aim to engage with creators of emerging PvP titles to delve into the obstacles they encounter while attempting to redefine this thrilling and ever-evolving aspect of gaming.In 2017, before the launch of Destiny 2, Bungie's co-game director, Christopher Barrett, inspired his team to brainstorm an innovative end-game mode.
The vision was to merge competitive gameplay with PvE elements.
This would be akin to the challenging PvP experiences seen in Trials of Osiris and Iron Banner, but instead of battling other players, participants would face Destiny's iconic enemies: Cabal, Fallen, Taken, and Hive.
The result of this creative endeavor was Gambit, which debuted with the Forsaken expansion in September.
Gambit stands out for its originality, intensity, and strategic depth, suggesting its potential influence on future gaming experiences that combine PvE and PvP.
The gameplay structure is straightforward:
- Two teams of four compete in identical arenas.
- Each arena features a central bank for depositing motes dropped by AI enemies.
- The goal is to collect and bank 75 motes, triggering the appearance of a Primeval boss.
- The first team to defeat their Primeval claims victory.
While this setup may remind some players of Titanfall 2, Gambit introduces unique elements that elevate the experience.
Bungie's team had to innovate extensively, as they weren't adhering to a pre-existing model.
Initial design lead Lars Bakken reflected on the development process:
“We started with a concept of teams engaging in a task, but we were uncertain about the specifics.
Our aim was to create equal opportunities within separate arenas, ensuring teams could compete without direct interaction, yet be aware of each other's presence.” - In the development of Destiny 2's Gambit, the challenge was to enhance player interaction between opposing teams.
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Initial attempts focused on AI enemies, but the real thrill lay in engaging with human opponents.
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A glass barrier was introduced to provide visibility, yet players found it difficult to pay attention to the other side.
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Enter Robbie Stevens, the design lead for Gambit, who proposed a groundbreaking idea: "We should let players shoot each other."
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This suggestion led to the creation of "invasions," allowing a player to enter the opposing team’s area after collecting enough motes.
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The mechanic provided a limited window of 30 seconds for invaders to disrupt the enemy team.
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Bungie quickly tested the concept, using a debug command to teleport players and immediately noted a significant impact.
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"The mode's direction changed," Stevens remarked, as invaders could target players carrying large amounts of motes, creating a strategic shift.
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The focus evolved from merely defeating AI foes to a more collaborative team dynamic.
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What was once a race to bank motes transformed into a tactical decision-making process regarding risk and reward, as players weighed their options against potential invasions.
- The introduction of blockers added a strategic layer to the gameplay.
- Players can deposit a varying number of motes—five, ten, or fifteen—to summon enemy AI that disrupts the opposing team.
- This mechanic was designed to counteract teams gaining overwhelming leads and to maintain balance in matches.
- "Having ten or fifteen motes feels empowering," Bakken explains. "It fosters communication between teammates and opponents alike."
- The concept of losing all motes upon death encourages players to value and protect their collected motes as vital resources.
- Team strategy becomes crucial, with multiple tactical options available depending on the situation.
- If the enemy is hoarding motes, it might be wise to launch an invasion or deploy blockers to counteract their advantage.
- "As creators, if our innovation inspires others to explore similar ideas, we’ve achieved our goal," states Bungie's Lars Bakken.
Gambit's Unique Gameplay Fusion
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Gambit's unique fusion of PvP and PvE elements stems from a collaborative effort by developers specializing in both areas.
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Notably, Bakken has a rich history in PvP design dating back to Halo, while Stevens has been instrumental in crafting PvE experiences through Destiny's strike missions.
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Beyond internal influences, external inspirations played a significant role in shaping Gambit.
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Stevens has acknowledged that the AI mechanics resemble the creeps found in MOBA games.
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Additionally, the representation of teams' mote counts through visual bars at the top of the screen draws from the aesthetics of fighting games.
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The social interaction at the beginning of rounds was also influenced by the setup seen in PUBG, particularly its plane and lobby dynamics.
Gambit stands out as a unique gameplay experience, characterized by its own set of rules that players must grasp.
- Introducing innovative game modes often involves the hurdle of onboarding new players.
- During Gambit's development, the team encountered resistance from publishing and user research teams.
- Feedback indicated that playtesters often struggled to understand the game mechanics.
Bakken reflects on the challenges faced:
- "We were committed to maintaining the integrity of the game despite the struggles," he states.
- The development team had been immersed in Gambit for months and believed in its depth once players grasped the fundamentals.
- They aimed to avoid oversimplifying the game, recognizing that it could jeopardize its longevity.
The unveiling of Gambit at E3 highlighted four essential actions:
- Fight, collect, bank, invade.
- These terms serve as a foundational guide to the gameplay.
- However, Bakken emphasizes that the true essence of Gambit can only be experienced through actual play.
He acknowledges the difficulty developers face in connecting with players:
- "You reach a point where you must trust that enough players will engage and become invested," he explains.
- Bakken remains optimistic, noting that many complex multiplayer games thrive, attracting millions who embrace the learning curve of new experiences.- Gambit stands as a unique element within the Destiny 2 universe, blending movement mechanics, enemy designs, and gunplay.
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The core concepts of Gambit might seamlessly fit into various other gaming titles.
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Developers Bakken and Stevens express their openness to this notion, with Bakken stating, "I'd be flattered if our game inspires others."
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They view the potential influence of Gambit on other games as a mark of success, feeling that it signifies their achievement as creators.
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The cycle of inspiration and adaptation is vital for the evolution of competitive gameplay.
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Stevens notes that incorporating Gambit's elements into other games could lead to fresh ideas, sparking further innovation in their own work.
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The duo embraces competition, seeing it as a healthy aspect of the gaming industry, and they do not perceive imitation as a threat to their creativity.
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