Daten aus dem Cache geladen. Edutainment Market is Estimated to Witness High Growth Owing to...

Edutainment Market is Estimated to Witness High Growth Owing to Rise in Gamified Learning

0
289

The edutainment market involves products and services that combine education with entertainment or games in digital and non-digital formats to make learning fun, engaging and memorable. Interactive digital games are increasingly being used for imparting education to children. Game-based learning through digital games, interactive stories, simulations and virtual worlds allow children to learn concepts through a fun, exploratory process.

The global edutainment market is expected to be valued at US$ 58 Billion in 2024 and is expected to exhibit a CAGR of 11% over the forecast period 2024.

Key Takeaways

Key players operating in the edutainment market are LEGO, Mattel, Bandai Namco, Kidzania, Tinybop, KNeoMedia, PopJam, Disney.

The key opportunities in the edutainment market include growing adoption of game-based and experiential learning by schools and institutions, use of virtual and augmented reality for immersive learning experiences, and development of location-based edutainment centers.

Technological advancements such as virtual reality, augmented reality and extended reality are enabling highly immersive Edutainment Market Demand experiences. Virtual field trips, interactive simulations and mixed reality science experiments are bringing concepts to life by engaging multiple senses. Advanced digital games with adaptive learning and personalization features are optimizing the gameplay based on individual learner abilities.

Market drivers

Growing emphasis on play-based learning: Educational institutions, parents and child development experts are increasingly recognizing the merits of interactive and play-based learning over traditional didactic instruction methods. Game-based learning has been found to improve cognitive skills, problem-solving abilities and memory retention in children. This is a major factor driving the adoption of edutainment products and services.

Get more insights on - Edutainment Market

Search
Nach Verein filtern
Weiterlesen
Andere
The Diabetes Monitoring Devices Market Is Estimated to Witness High Growth Owing to Increasing Prevalence of Diabetes
Diabetes monitoring devices help patients monitor their blood glucose levels and make important...
Von Gauri Kanale 2024-01-24 10:21:23 0 1K
Andere
Unlock Stronger Bones: The Surprising Benefits of Chewable Calcium – 60 Veg Tabs Revealed!
    Introduction In the quest for optimal bone health, many have turned to supplements,...
Von My Natures Delight 2023-11-11 14:44:58 0 2K
Andere
Cardiac Tamponade Market: Trends, Forecast, and Competitive Landscape 2028
"The Cardiac Tamponade Market sector is undergoing rapid transformation, with...
Von Mangesh Kokate 2024-12-05 10:06:14 0 49
Andere
Animated Explainer Video Services: Engage and Educate with Visual Storytelling
Introduction to Animated Explainer Video Services Animated explainer video services provide a...
Von Harshal Dhiman 2024-11-21 11:25:09 0 126
Andere
How to log in to MetaMask via QR Code?
MetaMask is a powerful crypto wallet that can be used on mobile or computers. People can easily...
Von Paul Troy 2021-12-29 09:46:04 0 2K