Now are there things that can be improved and fixed? Yes. I'd love to see with redesigning playbooks them perform a lot of work but it appears that that won't happen. There are many books out there that are pieces of crap that do have notion replicate or variations of the Madden nfl 22 coins. Then are a whole lot of the style playbooks which are just crap using a whole lot of stuff you'll never use and won't work. Even a few of the playbooks like Arizona could use concept overlap involving clusters. Both of it's shotgun 2x2 sets do not have y sail that's among the foundation plays and the screen game is lacking to mention several issues.
Option path logic needs to be improved too. Rather than studying leverage and space Madden currently has it centered on very general policies. For example against pay two there is a route supposed to conduct a streak and get beneath the safety and in the hole over a corner. This forces the recipient to an route against a can level which will never be open.
Also quarter apartments have to be repaired so that they don't follow drags and understand their assignment. I really don't need them running into the side of the area or 40 yards downfield. Long story short, Madden 22 ought to be a much better game than Madden 20 while still having lots of problems which need to be fixed. This is coming from my perspective as somebody who likes passing the ball and attempts my best to run an air raid offense as sensible as possible with the adaptations I want to create for madden, and a game policy defense based around real world principles given the constraints and bugs of Madden.
Cool, but Madden ratings are not about the participant or his ability level. Madden ratings are about EA separating as much money from the end consumers each season. Take Madden 20 for instance. We started off the season with a 68 Carson Wentz therefore EA can sell thousands and thousands of gamers a 79 Wentz card another 92 Wentz card, a 92 Wentz card and a 97 Wentz card. Together with Ertz it was a 95 card, a 76 card, an 84 card, a 92 card, along with a 72 card. EA doesn't give a shit or the players.
6 weeks to a year after each Madden is published all of it's content eventually become obsolete. Then EA releases another Madden, so that they can start selling another 79 Wentz and yet another 72 Ertz. But for the ultimate indignity, you may not even purchase ANY of the person cards outright. Any card you pull is strictly determined their odds manufacturers and by EA. That means you could invest $5 and pull on the supreme Wentz, or it can take you 500 to pull the card. All you can do is to RNG Jesus, and reach ever deeper into your wallet.
Then comes the marketplace where users can sell their cards to other consumers. But, EA still controls since they control the lack of every single card and they handle each cards lack to ensure that the requirement for a card outmatches supply. They can control the market economy. Most Madden players are beyond aware of this, but every year a kind of sheep is born to fleece. This business model is not strange to the planet, it is the business model of cheap Mut 22 coins. Because that's what this is all about, nurturing a cycle of dependence and grabbing heads while they're young.