Practice makes perfect Dark And Darker Gold? I don't know, but my 8 year old daughter ran around on the field of Barbarian as she was having the time of her life, lol. I'd say it's contingent upon your perspective on the game. If you're always looking to win, then it may not really be your style, but when you're playing that way, congratulations, but for the most part I've seen people in full black gear ???? up a few steps and fall down, loosing all their equipment, unless a buddy is able to take it from their team. While they're mad at themselves, they can just smile and begin playing again.

You started out with nothing. If you are patient enough to get familiar with the rooms, the mobs and finally the mechanics of everything else, you'll also become more level, which makes you a little bit stronger. When you die, you are wiped out, not even that progress. So every ... it's a bit, how many dungeons in 5 levels, you'll get some strength with bonus points. At each interval, you'll be able to learn more about the dungeons as well as how things function. Being patient is essential.

Dark And Darker - The classes with less durability

Pretty sure the slow interaction is a ploy to the balance of classes

The less durable classes (except for wizard) need quick interactions in order to run away or keep distance. This includes the rogue and ranger.

I do think they did it too much.. However, that doesn't mean that it's not the only method of interaction, for an example barbarians who have a very low resourcefulness stat to interact with items can avail the 'Smash" perk that shatters all insecure doors or chests with an axe with two hands.

Wizards, in extreme instances, can make use of fireballs to blast open doors for an escape too cheap Dark And Darker Gold.