There's definitely some good incite darker
Rogues and wizards do not take out mobs Dark And Darker Gold. Barbarians can 1 tap actual players. To large a gap.
Certainly a great incite here.
There's definitely some good incite here my friend. However, there is many things you missed. It would take some time to cut this into parts and discuss more specific issues. So I'll simply share my thoughts in general based on rogue and wizard as the topics you'll generally discuss.
You've presented details about wizards that are true. But I can also tell you're not incredibly knowledgeable with the wizard. Chain lightning is practical. In a aoe perspective. It only jumps X number of enemies. They are close to each other then you. The enemy doesn't attack you. It's a matter of situation.
I will agree with you there. In pvp, chain lightning is only utilized when you're out of fireballs. All spells can be utilized for pve even more than the pvp. That is part of the appeal and the skill of the wizard. Knowing when to utilize a product and when not to use stuff. People like to corner and huff in this game.
Chain lightning can be shot by a ranger looking out around a corner or throwing weapons. It bounces off people who are hiding in the corner. Movement is massive with wizard. With regard to fireballs. Understanding the range of splash dmg is crucial. I use it in melee vs melee fights all the time. You just don't body the other player. Use the splash injury to apply burn. It is more than efficient. These are only some examples of what is required to become a well-trained wizard. In terms of the initial staff. It's not too difficult to purchase spell books in the event that the Alc sells them. I run spell book / Qstaff in my personal capacity Dark And Darker Gold for sale.
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