New Rocket League Update Adding Long-Awaited Feature
Psyonix and Epic Games have announced a brand new Rocket League update, so that you can launch on February 1 (4 p.M. PST) through the PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC, and Nintendo Switch. According to the pair, the replace, which continues to Rocket League Items be pending first-celebration certification, is bringing no longer only a smattering of best-of-lifestyles upgrades, however a few new content material, which includes a protracted-requested addition: Fennec Decals in the Esports Shop.
Unfortunately, in terms of latest content, this is all of the pair disclose about the update, however it is secure to assume that is the highlight, and for this reason you shouldn't assume some thing larger than this. As for the decals, they look wonderful, and function some of the scene's largest groups like NRG, G2, Team Vitality, Ghost, and BDS. Of course, rocking a BDS sticky label won't make you as good as Monkey Moon, however you can at least look right in your pursuit of diamond 2.
Below, you could test out the decals, courtesy of the reliable Rocket League Twitter, which hyperlinks out to a put up with more extra statistics and media.
In addition to this, Psyonix additionally introduced the update will come with a few adjustments to Neon Fields that are primarily based on participant feedback. As the developer notes, it is "aware" that the outcomes and lighting in Neon Fields may have a bad effect on the sport experience for a few gamers. To this quit, it is including a new settings alternative dubbed "impact depth," which lets in you to regulate the intensity and motion of visuals for Neon Fields. Unfortunately, it sounds like the feature could be simply limited to this precise area.
Within the placing, players can be able to Buy Rocket League Items make the subsequent modifications: disable all pulsing effects, disable all flashing lighting fixtures, reduces or disable moving FX/lighting fixtures/historical past visuals, and decrease brightness or intensity of background lighting.