U4GM What ARC Raiders Gets Right By Skipping Self Revives
In extraction shooters, the hook isn't the gunplay—it's that awful pause after a bad peek, when you realise your run might be over and your pack's about to become someone else's prize. You don't load in to feel "safe." You load in to make calls under pressure, to weigh greed against survival, and to live with it when you guess wrong. That's why the talk around self-revive in ARC Raiders...
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